where I stopped: the final boss. dodging the fire it sends down with only 1HP to work with is way too much of a pain, especially while also dealing with enemies running around

+the biggest reason to play this game is the dog: you have a companion that can be sent to immobilize enemies in front of you while you're behind cover or at a distance. the dog moves fast as hell and the enemy placement specifically tests your ability to know when to use the dog and when not to
+I would say that the graphics here are probably even better than revenge of shinobi, with plenty of nice parallax and shearing effects towards the start of the game
+definitely an easier game overall than revenge of shinobi as well, none of the levels themselves are frustrating beyond compare. the bosses also have very identifiable patterns with hitboxes that aren't insanely large or cruel

+you only have one hit point to work for no discernable reason... I really don't know why there isn't a health bar, esp in the japanese version
+while revenge of shinobi was endlessly wacky with both environmental and level design that was all over the place, this game is much more reserved overall. there are cool stages for sure, but it's not surprising in the same way
+very short, this game is around half an hour long, another detriment compared to its predecessor
+enemy variety is very poor: you'll see most of the enemies within the first couple of levels of the game

wasn't sure what to make of this game, since it's a console shinobi by a different team than revenge/III, but it ended up being decently fun overall. this definitely won't blow anyone away compared to later genesis action efforts, but it's solid while it lasts.

Reviewed on Apr 19, 2021


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