+new story mode that presents a chance to familiarize oneself with all of the levels before attempting the arcade mode
+the first game already looked great and this one looks even better, with extremly detailed backdrops even down to having collision
+all the minigames from the first retained, with 6 new ones as well
+instead of buying more continues in the in-game store, you buy more lives per continue, making the endgame content easier to reach with the 1cc requirement
+no repeated stages in the extra worlds, and the later extra levels aren't included in story mode either, making it a treat to unlock them. master mode has its own extra set now too, meaning an 80 level 1cc expert -> master extra run is possible

-relies far too heavily on gimmicky stage design, specifically moving stages and stages you have to control with switches. these feel too finicky, especially since the sophisticated physics engine retained from the first game is not equipped to handle the kind of interactions these stages provide
-because there are far more moving stages/objects, the game becomes increasingly reliant on catching the right cycle, which leads to a lot of timer strats on levels. not very fun, especially when they make the level trivial to complete ie "hold forward once the timer hits 58 seconds to win"
-there's no special world/background for master mode....
-the bonus stages feel like much more of a chore this time around

I don't feel like this game is quite as good in core design as the first one, but the game is much more accessible than the first and has more content overall. still very addictive, even though I find many of the stages somewhat frustrating or boring

Reviewed on Jan 06, 2021


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