not a poorly crafted experience in any sense and i'm sure theres a lot here i lacked the generosity to find but i felt like i could completely visualize the creators' concept and reference stack with such exact clarity that it became distracting:

femininely morose akihiko yoshida and ayami kojima art/
lilting twinklechoral keichi okabe-wave ost/
vanillaware storybook Spine animations/
folklore character collection combat/
soulstroidvania wielding its genre structure of labyrinthine sparseness to spin a ludically obvious yarn about seeking ~ absolution amidst decay ~

-- and I had to uninstall because the returns are so diminished for me at this point and it was genuinely making me sad that such a clear and passionate labor of love could feel so utterly taxonomizable and consumed by its own clockably interrelated references

at this point idk its just kind of upsetting to play something with such a rigorous and dogmatic commitment to its reference material that doesnt seem to extend very far beyond the world of games themselves, even if said games are all things i find personally beautiful and worth emulating. felt like a very workmanlike and glossy medley of touchstones from works that clearly moved the creators--but executed in a sort of surface way that belies their inability to cogently, personally express how said works resonated beyond mere facsimile. no judgies girl i relate and its why i havent reliably maintained any true semblance of a dedicated art practice for years!!!

tldr; i saw myself in this and i didnt like it

Reviewed on Sep 07, 2021


1 Comment


2 years ago

i really like this review and ended up turning it over my head before bedtime, the idea that games will just slowly become easily identifiable permutations over time, i mean we're kind of already there but its that combined with...something inarticulable to me at the moment, at least its hard to encapsulate the fullness of it...what im getting at is usually when you experience some other good art from other mediums there's a sense that the people involved have lived and have accumulated a wealth of experience outside their chosen niche, and that feeling crops up less and less with games. i think its a combo of factors. too easy to emulate precursors instead of inventing some radically new language, our 'canon' is very rigid and inflexible, and games take so long to play, master, and analyze that its almost impossible to play all the classics at this rate - its a time consuming and insular hobby in so many ways. its a fear of mine too that if i ever branched into this field, or any other field for that matter, all my work would just be homage instead of carrying with it some essential spark so i can relate