I like the voices and music pretty well, despite what I've seen some people say. Well, the voices of the main characters are excellent. Other than that, they're pretty weak. And the music repeats too much. Each place should have its own music I think. On the plus side, the game is absolutely gorgeous. One weird thing is the voices paired with text boxes. As far as I can see there's no way to disable the text boxes when the characters are speaking. This has always annoyed me. And it's awkward because in between every spoken line is a slight pause. Another strange thing is the way you run. It's like a car, you hold right trigger and the guy sprints forward, then you just steer him.

At first I really liked exploring the towns. But eventually I got tired of it because there's not really much reward for it. The writing of the citizens is just passable, basically just what you would expect people to say and not much more. And you get some treasure here and there but nothing too impressive. It's all very pleasant, but not particularly interesting. I've been surprised at how few side quests there are. Dozens of hours into the game and I've only seen a handful. It's strangely sparse.

Battles are fine, but I've been playing with auto battle and the characters set to "fight wisely" and there hasn't been much reason to change. I figure the game can probably play itself better than I can. It's a problem though if the game lets you let it play itself wilthout much incentive to do otherwise. Either you should have to create AI that's more in depth for it to fight well or the AI should be so simple that it's only worth using on the easiest enemies. But it seems to fight about as well as I would do. As of about 55 hours in the game, the only time I actually had to control a battle to win was the fight with Rab against Pang. (OK, hit a wall at Gloomnivore). I'm gonna bet the game is a lot better with the draconian quest All Enemies Are Super Strong. If only I had known.

The game basically just lets you fight whenever you want to since it's no challenge to avoid enemies. It's bizarre to wander around hostile areas running circles around the enemies and never fighting, but it's entirely possible. Occasionally I do have to grind some levels. What if treasures on the map were guarded by monsters, so you have to fight in order to get the treasure? This is occasionally the way it works, but I think it should happen regularly. Or else the enemies should at least be a little difficult to dodge. I just think there should be some sense of danger or threat, otherwise there's no tension at all.

My favorite thing is when Sylvando says "Hot stuff, coming through!"

Something I thought was so strange was at the beginning when a certain disaster happens and it's suggested that some very important people to the protagonist might be harmed or dead, but there's is almost no acknowledgement of it. It's like, well the most important people ever in my life are probably dead... anyway, let's move on. Tonally it felt all wrong to me.

Reviewed on Jan 16, 2022


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