I exclusively borrowed a friend's VR headset on my minimum-VR spec computer to play this. I had to deal with terrible load times, often frame-rate stutters and de-syncing a bunch. Upon closing all other programs and getting my base stations right, it hit me. This game DOES leave a lot to be desired (melee combat, two handed weapons, more enemies) but it's so insane that it just works with what it provides. I've never done VR before so I can't attest for it compared to Boneworks or Pavlov, but interacting with the world in Alyx was such a treat. Almost every object oozes with a high level of techincal prowess, and every encounter feels notably distinct, making replays very fun for memorizing enemy locations and experiementing. Linear games rarely have me desiring to play a specific level just because I like how it flowed, but HL:A just made it easy and fun. Plus, the feeling the ending (and the post-credits ending sting) leaves in your body is something I think no game will ever re-create. I wasn't too sure Valve needed to make this game in VR, but they made me into a believer

Reviewed on Aug 09, 2020


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