Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

February 15, 2024

First played

February 14, 2024

Platforms Played

DISPLAY


Definitely my least favorite of the Resident Evil games I’ve played so far and the first one to just feel quite bland and tedious to me despite having decent potential and some great moments.

The good: aquatic horror setting and theming is fantastic with some genuinely creepy and creative enemy designs. I love the horrifying tube sucker thing that emerges from enemies’ mouths and latches on your head when you get grabbed. Combat can also be quite fun at times - functioning as a somewhat simplified version of RE5’s combat. I also enjoyed being able to mod weapons which allowed me to make an absurd 8000 dps magnum to use against the final boss (for reference standard pistol has around 300dps and the bolt action rifle has around 1300). This surprisingly didn’t destroy the balance of the game due to this sort of upgrade only being available in the last hour or so and the scarcity of magnum rounds. The final boss fight is also fantastic in this game. Definitely one of the most creative and difficult boss fights in the series - even with my illegally modded burst fire murder cannon.

The bad: this game switches back and forth between characters and settings 15+ times and it absolutely destroys the pacing of this game. The moment you start to feel immersed in the process of exploring the wonderfully creepy queen zenobia as Jill Valentine, you’re forced into a flash back with a different character or a largely on rails segment with Chris Redfield three days earlier or a cutscene featuring the inane banter and quips of two of the most annoying characters I’ve ever seen in a video game. (I can’t even be bothered to remember their names - Skeeter and Streeter or something. My best description of these two would be Jar Jar Binks meets the Property Brothers.) All of this switching back and forth is in service of the story, which uses these different character perspectives to set up cliff hangers and slowly reveal the details of the conspiracy surrounding the events of the game. None of this is particularly engaging and certainly not engaging enough to justify design decisions that disrupt the flow and pacing of gameplay.

The story in this game is generally serviceable but bland and pointlessly convoluted - bordering on nonsensical at times. The nicest thing I can say about the story is that it’s weird in a mildly interesting way. The story is a full on techno-thriller, and it was somewhat entertaining to see how this genre was applied to the lore of Resident Evil. Overall, however, the story was just kind of boring and at times kind of pretentious (the various inane allusions to Dante Alighieri), which is something I never thought I’d be saying about a Resident Evil game.

Can’t say id recommend this game even to Resident Evil fans. With other games in the series that are severely flawed like RE5 and RE0 there’s typically a few things they do that make them worth playing in spite of their flaws. This is definitely a functional game and one that’s weird and unique enough that there are probably some people out there that will love its idiosyncrasies, but these people are likely few and far between.