Control isn't too bad if you play it like a third person F.E.A.R. game, ignore everything but the combat and just enjoy the great gunfights with some really amazing destructible environments and effects. Just like Fear, Control drags a lot in the middle and starts to pick up again near the end with some genuinely cool moments like the Ashtray Maze, and just like Fear it's constantly trying to get you interested in it's story and never manages to come up with anything compelling enough to distract you from how much better the gameplay is. Instead of forced horror moments, Control is filled with generic automated animation cutscenes of boring characters talking about nothing. I didn't, but you could easily skip every cutscene in the entire game and not miss anything. The plot ends without any resolution, even if you were interested in a SCP foundation knock off that is somehow more poorly written than that website, since the game needs "post-game content" and can't actually end at any point. It's never as hacky as Alan Wake but the dialogue and performances are maybe worse here. Again, the gameplay and art direction are really great. I just wish Remedy would stop taking their games so seriously if they can't muster up any writing above a eighth grade level. Could do with more genuine Metroid style world design to interest the player in actually exploring the map as well, but I get why they made combat the main focus of the gameplay when it's as good as it is here.

Reviewed on Jul 22, 2023


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