Brilliantly clever level design set in a truly imaginative alien environment; each of its varied low-poly aesthetics is beautiful. The nested “worlds-within-worlds” concept could be imposing and prone to stumping, but they’re smart to constantly constrain the active puzzle space to manageable bounds so I never felt overwhelmed with recursive spatial possibility, but still felt rewarded upon each delayed epiphany.
(On a side note, wow does Cocoon make Somerville look even more unfortunate in retrospect. They’re attempting broadly similar iterations on the aesthetics and gameplay of Limbo+Inside, but Cocoon feels like it came to all the right decisions while Somerville got mired in all the wrong ones and never figured out how to fix itself.)
(On a side note, wow does Cocoon make Somerville look even more unfortunate in retrospect. They’re attempting broadly similar iterations on the aesthetics and gameplay of Limbo+Inside, but Cocoon feels like it came to all the right decisions while Somerville got mired in all the wrong ones and never figured out how to fix itself.)
2 Comments
That’s definitely how I felt! :)
ipcoleman
7 months ago