Brilliantly clever level design set in a truly imaginative alien environment; each of its varied low-poly aesthetics is beautiful. The nested “worlds-within-worlds” concept could be imposing and prone to stumping, but they’re smart to constantly constrain the active puzzle space to manageable bounds so I never felt overwhelmed with recursive spatial possibility, but still felt rewarded upon each delayed epiphany.

(On a side note, wow does Cocoon make Somerville look even more unfortunate in retrospect. They’re attempting broadly similar iterations on the aesthetics and gameplay of Limbo+Inside, but Cocoon feels like it came to all the right decisions while Somerville got mired in all the wrong ones and never figured out how to fix itself.)

Reviewed on Oct 05, 2023


2 Comments


7 months ago

I've yet to play this or Somerville, but Cocoon seems like the salve for the burn that was Somerville for us Playdead diehards.

7 months ago

That’s definitely how I felt! :)