The deduction of icons feels perfectly balanced between not being too spelled out and not being too vague, and I love how each distinct culture is efficiently evoked through their language. Which concepts are core to their culture and common enough that you learn them first? How does their language frame concepts they share with other cultures (e.g. devotees vs impure ones)? Which concepts are so inessential that their language seems to omit them entirely?

Beyond the slow accumulation of understanding, I was impressed by the meta-challenge of forming cultural links, and the eventual ending sequence itself. A lot of similar games feel the need to have a big climactic gameplay sequence to drive home the combined emotion of the story and the full robustness of their puzzle design, but the difference with Chants of Sennarr is that it’s the rare example that actually imagines and executes it well, so I wasn’t distracted with frustration at any point.

Also, what a simple but visually stunning game.

Reviewed on Apr 23, 2024


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