Say what you want about the "artsy fartsy" pretentious implications of the game and the guy that led it's development, I at least liked all the puzzles and solving them with my friends.
We actually had a pseudo competition over who can solve each of the main sections first, and I'm probably gonna guess both that and having at least two people who you can brainstorm puzzle solutions with probably softened any potential frustrations I could have had with this game.
We actually had a pseudo competition over who can solve each of the main sections first, and I'm probably gonna guess both that and having at least two people who you can brainstorm puzzle solutions with probably softened any potential frustrations I could have had with this game.