It's just a dialogue simulator with RPG mechanics. I played the game for a little over 1 hour, but it failed to capture my interest. The amount of dialogue we had to listen to complete the main and side missions managed to overwhelm me. As soon as you start the game it's like you're entering a grind fest. Everything about the game feels like an unbearable chore. On the other hand, even though I completely turned off motion blur and increased the sharpness, the graphics of the game still look very blurry. Since the game was developed by a small team, everyone generally praised it for support purposes, but unfortunately it did not seem like an interesting enough game to be worth my time. Such a dialogue-oriented game should also offer variety in gameplay so that the player does not get bored. Just walking around, listening to dialogue, and then looking around for notes makes the game boring enough for me to ignore it, even if it has an interesting story.

Reviewed on Mar 15, 2024


Comments