A perfect example of a game that knows exactly what it is and is all the better for it. It dishes out a really beautiful pixel art style, lays out the basics and then is just like, off you go buddy. Go play a big slimy-ass giga-chad monster that eats a shit load of people. It knows the main reason you're here is to roleplay that one scene in Jurassic Park by tearing a man's head clean off his shoulders while he's taking a dump, so it completely respects your time by being fast-paced as hell and ending within a sexy ol' four-hour runtime.

The mechanics themselves aren't exactly the greatest in the world. Moving around is clumsy, especially when your monster turns into an absolute unit by the end and just decides he's going where he wants half the time, and the Metroidvania elements are infuriating, as there's no map and half of the routes back to your objective are through a dinky-ass pipe in one area that you haven't been in like 7 years. I actually played around 80% of this game back when it came out, but I took a break for like three days and came back to realise I had no idea what the fuck I was doing and where I was supposed to go next.

But I think this is such a fun little bite-size experience that the elements that don't work never really tire you out. By the time you're getting frustrated and the gimmick of being a giant man-eating flesh hive has worn off, the credits roll, so it's hard to really care. If you've ever thought: "Wouldn't it be sick to be The Thing from the hit movie The Thing," then one, that's kinda weird, but two, they made a game just for you lil' buddy.

Reviewed on Nov 10, 2023


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