I last played this game nearly a decade ago not too long after it came out. I got it for cheap on PSN, though for the life of me I can't remember what prompted me to pick it up in the first place, or how I even came to know about it. That was probably the case for most people, really, since late 2013 was quite a busy time for big releases, and Puppeteer just got lost in the shuffle despite being so good. It's something I've been meaning to replay for a while, and now I finally have~. This is yet another game that doesn't count your playtime, so my rough guess is that I spent like 7 or 8 hours beating the main game, and then I spent about that same amount of time achievement hunting because I just didn't wanna stop playing x3

Puppeteer is the story of a little boy named Kutaro. The moon was once a peaceful place where the souls of children went when they embarked on their dreams, but that was before the powerful Moon Bear King stole the dark moon crystal, smashed the light moon crystal, and sealed away the moon goddess. Now the moon is a frightful, totalitarian place run by the Moon Bear King and his generals, where they steal away the souls of earth children to eat! Kutaro is one such child, although he escapes the fate of all the other lost souls even once the MBK eats his head! He's given a new head by the helpful Ying Yang the cat, and with the help of the moon witch, he steals the MBK's magical scissors Calibrus, and sets off on a quest to set the moon kingdom right again.

Puppeteer has the plot of a children's story book, and that's absolutely intended. The whole thing is literally laid out like a puppet show, with little wooden you running across a stage as you interact with other craft-made characters, enemies, and objects as you hop from scene to scene. It's a very tongue-in-cheek silly story full of wacky characters for Kutaro and his pixie friend the sun princess to bounce off of. Some of it sadly does wander into the area of casual racism and homophobia, but it's of the very casual "culture as a costume"-approach for world/level design that so SO many games do, so it's not really experience ruining. It doesn't really have any larger themes its exploring, and is mostly just here to give a good silly time, and it does a pretty bang up job at that.

The gameplay of Puppeteer is a platformer that a lot of my friends who saw me play it compared immediately to Little Big Planet. I think that comparison is quite apt, though Puppeteer differs in that there are no planes to swap through and it also controls much better. There are a couple dozen quite long levels to go through with very generous extra life amounts and checkpoints present. There are also lots of fun boss battles that are really well put together as well. You snip and fly through the air by comboing hits with Calibrus, and it makes for a really fun and quick-paced way to fly through levels if you're so inclined, and it makes for a really snappy action-platforming experience that's admittedly much more platforming than it is action at the end of the day.

The story and mechanics of Puppeteer are fun, but the presentation is one place it shines very VERY well. Very much like one of the more recent Paper Mario games, the attention to detail in bringing a world to life that still looks like its made of stage props is SO well done it does an amazing job of really bringing the whole "stage play" aesthetic to life. The voice acting is also really campy and well done, and adds a ton to that pantomime-esque feel as well~. Many of my friends were surprised to hear that it was a PS3 game with how nice it looks, and the music is also absolutely excellent to boot.

Verdict: Highly Recommended. A lot of people slept on Puppeteer because of when it came out, but that's a darn shame! It's a really excellent action/platformer with really fun writing and a great aesthetic. It's pretty easily picked up for cheap these days too, so it's totally worth tracking down if you want a memorable and fun way to spend a weekend on your PS3~.

Reviewed on Mar 18, 2024


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