The best thing about this game is easily Nate and his moveset. As it grows it's really fun to figure out how to take the most advantage of it in any situation which makes navigating a bit more interesting. Having a grappling hook swing effectively everywhere really opens up a lot of opportunities. Sadly the game can't be too challenging as it also has to be beatable with the base moveset. So the only way you can have fun in mission levels is finding any shortcuts you can take.

The mission levels are just small portions though, most of what you are navigating are these hub worlds that have massive amounts of empty space that could have easily been narrowed down, and there are only 5 of these, with 3 of them having anything of note to do in them. I would have much rather had the sizes of these worlds cut by 33%. Or if the game were structured differently that there were just levels with many objectives in them rather than massive sprawling levels with only 6 main goals in them. Were it me I'd either add more goals or make the levels smaller. There's also permanently missable collectables in some sublevels which permanently missable collectables to exist in 2022 is absurd in my opinion.

The story is kinda like Conker's Bad Fur Day as everyone mentioned, so it's crude if that's your thing (but it's not really mine). It lacks the voice acting in key dialogue to really bring its jokes home, but I dunno if I would have done more than a chuckle or two even with that. I like how endearingly innocent Nugget is though which wasn't what I expected from his design.

If there was one thing I'd want it's definitely more boss fights. There's only three, with one being more of a midboss and one being a joke, but the final boss was at least good fun.

Hell Pie is an alright game, and if they were to make another that addressed some of this game's issues, I can safely say I'd be down for trying that out.

Reviewed on Oct 26, 2023


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