It took a while for me to remember play this since I mixed the name up with Space Harrier (Welcome to the Fantasy Zone!) and the character with Twinbee so I kept thinking I played it already.

It's a pretty game that sounds well and has a great trippy aesthetic, but everything that makes it an arcade game is also everything that hurts it. Your ship is always moving meaning you have to account for that in your positioning. Bullets can flurry at you from the other side of the screen without you even knowing they are coming. Hitboxes also aren't exactly lenient, meaning one touch is your doom.

It's also a what I want to call "Momentum shmup". As in, if you manage to get the ball rolling you're good to go, but if you don't then you're out of luck, especially in later levels where even with modern gaming's rapid fire (a rapid fire weapon was an upgrade but imagine the pain of pressing shoot every time you wanted to fire) the main ships are super bulky as you're barraged with homing shots from all angles. You also need money to buy upgrades, which you get by going to the ground after defeating enemies. But if you're fast, you'll get more money. Play the stage slowly, and you won't make all that much. In the shop itself you have very little time to actually think, as you only have 30 or 10 seconds seemingly based on how the game feels. That doesn't acocunt for cursor navigation time to even click and buy your item, and the items aren't even all on one screen, it has to scroll too! You aren't allowed to use Continues in Lost Judgement, but I doubt I could 1CC it like this.

Also to any shmup with foreground elements hazards can hide behind: Stop doing that.

Reviewed on Jan 19, 2024


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