Referred to in Lost Judgement as Sagia, this is another average momentum shmup (a term I ascribe to shmups that have you gain tremendous power-ups that carry between stages, but reset to nothing upon a death leaving you at a severe disadvantage) of its time. It looks pretty, has good sound, and even does some neat things with its sound that I admired, like removing sound effects entirely for a bit letting you take in the music and atmosphere.

Unfortunately the downsides are the aforementioned momentum based gameplay, enemies and projectiles appearing suddenly with no reasonable way to react to them without knowing they're there beforehand (as most enemies shooting don't make sounds here), and the frame rate dropping frequently. Extra shoutouts to Grand Octopus, who makes you play in single digit frames per second until you take out two of its tentacles. And this somehow made it to release.

I'm sure the arcade version is superior but I rank what I played, and what I played wasn't terrible, and likely tried its best to capture the feeling of its arcade counterpart.

Played A-C-D-F-G-I-L

Reviewed on Jan 26, 2024


1 Comment


3 months ago

Momentum shmup is a good way to put it, always a buzz kill making you realize a game was designed to eat quarters, not be played through at home