The Man Who Erased His Name is about the adventures of...somebody, and of his becoming an agent in the Daidoji group. He even gets a new Agent moveset, which is designed for mob encounters. It feels a little too whacky for this guy's fighting style, summoning like 20 drones at once, gaining jetshoes, explosive cigs...it's a new and unique moveset but it doesn't feel like himself, if you know what I mean. The Agent style will be used a lot, as many fights like to try and put as many grunts that the game can handle in with the boss (or bosses) whenever the story allows it. One other issue I have with the combat are the enemy heat attacks, which are all addressed in the same exact way (RB+A even if you are lightyears away) and prevents them from standing out. Probably just a personal thing though, it's still a fun style to use, as is the Yakuza style. Landing an uppercut and then juggling some poor mook into oblivion is always satisfying.

Sotenbori's the main hub this time and they condensed a lot of little missions into this map, so there's always something at every turn! There's also your usual cast of side activities (Karoake, Arcade+Master System, Golf, Pocket Circuit) to do, and even a second area called The Castle for an additional host of them, so even in the shorter story, there's still plenty to do.

The story aims to explain what happened after Kiryu died in Yakuza 6 up until he somehow reappears in Yakuza 7, even though Kiryu doesn't show up at all in this story because he's still dead. It's its own strange little plot that has some pacing issues, going really fast at the start but then slowing down at the middle. It even has some padding that insists you to rank up the Akame Network while waiting for the main plot to get back to you. At the very least, the conclusion is a very powerful one so it's worth the small pacing bumps to get to the end.

The original protagonist of the Yakuza series has had a rough life, and just when you think he is finally free with the introduction of Ichiban as the next face of the franchise, SEGA gets cold feet about changing protags and puts the OG right back front and center. While it was an unnecessary game and I would have rather they dedicated to moving on, I still had a nice time with this title.

Reviewed on Apr 03, 2024


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