Cyber Sleuth is what we like to call a middle of the road game. For every up there's a down.

Potentially interesting combat system is destroyed by the DigiFarm existing, which incentives you to not actually use your Digimon in combat since just plopping them there levels your mons faster (even moreso in the Switch version which is what I actually played). Because of this, nothing in the game is a challenge once you realize just how strong the farm is, and it becomes so easy you just turn your brain off.

The story's okay, really inoffensive but it never feels like its trying to be revolutionary either. It just wants to be a game where you fight a giant dragon with a samurai dragon and a dragon with a gun for its head and I'm cool with that. Some of the designs just feel like "person but animal" or in some cases even just "person" though and I do wish there was more of a creature aspect to it.

The pacing is abysmal, especially once the Royal Knights come into play. It just slows down to introduce you to all these characters that ultimately do very little. There's a mandatory part of the story where you follow Arata around for some trivia about a manga that amounts to absolutely nothing. To counter a negative with a positive though, Nokia is pretty fun and the only character I'd call "endearing" here.

I chose to play as a girl and the game's lack of polish shows here, because you're constantly referred to and treated as a guy, from tons of accidental yuri, misgendering, and in an incredibly extreme case, Arata punching you in the face with no hesitation as a classic example of domestic abuse that took me out of an emotional moment and just had me laughing to death instead because they thought this was fine.

The music is absolutely good with no flaws. Masafumi Takeda knocks it out of the park. the Eater Theme is a jam.

I'm still gonna play Hacker's Memory, and hope it turns this mid-tier game to Upper Mid. Shame this is considered Peak Digimon, and I would have given it 3.5 stars but random encounters in 2016 (with no way to repel) are simply unforgivable.

It's not incredible but I still had a fun time with it.

Reviewed on Mar 12, 2022


1 Comment


2 years ago

you can decrease random encounters when you have at least 1 ultimate/perfect or 1 Mega/Ultimate digimon in your party with the High Security hacking skill if you have 5 Mega/ultimate you can even fully turn them off