It's got this hole gimmick that the whole game acts like it revolves around but it's barely utilized. Rather than integrate each dimension seamlessly it just feels like you're upside-down sometimes for no reason other than to fuck with your controls.

Potions are pretty unbalanced as the Sheep Man electric potion is useless but the Strike Man Fire/Ice balls are OP. You also unlock half your moveset right before the final level for some reason and the final boss can only be described as brutal with no real explanation for how you deal damage to him, I mean when it clicks it clicks but I was still clueless. Spritework is all this game really has going for it.

The game wants to have two hole worlds but it really just tripped over both of them.

Reviewed on Apr 22, 2022


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