Welp, the positives. I think it’s vibrant, colorful, and maintains the pulse that is indeed Crash Bandicoot. It has some genuine comedy that works, some of the music is quirky and catchy, and I enjoyed some of the elements implemented with Cortex!

The negatives, nearly everything else.
After doing some research, it was evident that this game was unfinished so I don’t wanna pound it too hard but that’s obviously the primary reason for this games faults. Hardly any sound in cutscenes, making them awkward to watch. Some of the levels feel half cooked and needlessly difficult. Like corridors/caves not being tall enough for you to ensure your jump is safe to clear a pit.
The trial error formula here attributes to that unfinished feel. It doesn’t feel like a fair challenge, I feel like the game was actively working against me to ensure I struggled more than learning the curve.
Aku Aku felt worthless, whenever I’d achieve the 3rd mask the invincibility did nothing. I’d just bounce into an enemy and nothing would happen. Plus, all he does is grant you extra hits from enemies. Crates and environments still murk you in one hit. This is especially mind numbing due to the horrible check point system which sometimes forces you to rewatch the cutscenes.
Plus, the camera is a big adversary sometimes. The more linear vehicular sequences were the most fun and the camera didn’t try to bully you. Whereas it’s floaty feeling caused me to get hit off screen a lot by enemies I didn’t see or just fuck me over on jumps.

To top all of this off. The game is quite glitchy. Sometimes Cortex doesnt initiate things when he is supposed to. Sometimes high falls would cause my character to no longer move and I would have to load a manual save setting me back.

It’s an unfinished product and it became so infuriating that I just despised the experience after awhile. I’m done.

Reviewed on Feb 03, 2024


Comments