A colorful and lush looking game that is smooth like butter. It's tone and atmosphere fit right in with the feelings of the original trilogy, which is something EVERY other Crash game struggled to capitalize on.

The music is fine and derivative in an acceptable way, but nothing I'd call memorable. It would've been cool to have like a jukebox feature to play songs from the OG games.

This was challenging as hell too. By far the hardest of the mainline 4 games. But it does feel quite fair, so much so that it made/makes me want to improve and go back to replay some levels just to test my skills. Granted, the difficulty for this would instill months of pain for full completion, so i will avoid that.

I think the addition of other playable characters is bittersweet. The Tawna and Dingo levels are a lot of fun and offer up a change of pace, whereas the Cortex levels are a bit more frustrating. Also, the absence of heavy vehicle levels is much appreciated.

If I had negatives, they'd be the following...
I think the level design can be visually overwhelming. Especially with the rail sequences. Maybe my depth perception is off or something, but sometimes it'd screw with my view of the level when trying to figure out when to jump, hang, or swing. These are really just a nitpick rather than a criticism, because there isn't much wrong with the game.

I think its genuinely great, and exceptionally tough with a satisfying system. I hope Crash V is in the near future!

Reviewed on Feb 07, 2024


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