Log Status

Shelved

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

5 days

Last played

July 26, 2020

First played

July 21, 2020

Platforms Played

DISPLAY


I've decided "You are a bad person for continuing to play this video game, that you bought, which you are still progressing in" is my least favorite kind of video game narrative.

I enjoyed the first Superhot but couldn't shake the feeling there was something fundamentally unsatisfying about it. I think I figured it out, because it's just as bad here if not worse. The implication of "Time only moves when you do" and the marketing around it is that this lets the player do freaky, split-second, John-Wick-esque maneuvers to exterminate a room. But in practice the gameplay comes down to (1) figuring out how to remove enemies before they have a chance to act and (2) constantly checking your back because spawn points surround the whole area and enemies don't make noise until the damage is done. The most optimal way to play is to find a corner and wiggle your eyes until a red leg comes into view. Part of the issue is the devs are married to this wave-based survival-arena style of level design. I would love to see them try to merge these mechanics with a more traditional FPS setup.

Usually I hold off on rating/reviewing a game until I've beaten it but I just can't find the motivation to finish this now and I wanted to get my thoughts down. On a related note: did you know if you use the hotswap power on an enemy who hasn't completely emerged from their spawn point yet, you instantly die and have to start the whole stage over? Even if you were on the second to last room? It's true!