You feel insignificant due to the scale of the world, but not only that, the game feel has the same effect. It's hard to explain how, but it's cryptic in its puzzles and in its environment, and not knowing where you are on a map for example adds to that. Bro's loaded to the brim with all kinds of gadgets. That kid up there looking at me constantly... I must be his favorite, thanks for giving me allat stuff.

You have to wonder though, what's the point of a giant RvB if big child picks a side from the get-go? The presence of story is very limited, so it's up to us to ask those questions and find these answers. A dilemma akin to what leads someone to make a fanfic. The game is somebody's playground, yet can I find fun in it as much as that somebody is?

It's great that you can mash the sword button like an idiot. This kind of thoughtless activity is adequately representative of the lack of thought directed at how to handle the combat. It's coming to me now, the developer added mashing buttons to destroys rocks and planks, then something clicked and he realized he could add some padding with a few simple attack patterns. We already go back and forth enough as is! Kept us busy with the intricate puzzles, he did. They feel really rewarding but idk I'm not the type that likes to spend 30 minutes for every puzzle area like it's my homework, they're cryptic as I said and I could use a few pointers. Pwetty pwease.

Reviewed on Mar 19, 2024


Comments