I do not personally recommend playing this as it is eurojank as hell but I really enjoyed playing it. You can tell the devs cared about what they were making despite the bad combat and a lot of the systems being very unintuitive and clunky, like having to rest to make potions. The writing and story were pretty great.

A game about grief, coping, moving on, and getting sick air.
I wasn't super invested in the game until I unlocked the suit that drastically reduces your boost cooldown and I was able to effectively bullet jump around everywhere. Rail grinding also makes everything better. If I had to nitpick I think this game might have been better in places without voice acting, but the delivery at the very end was worth it.

This review contains spoilers

I'm willing to give anything a shot. I've played a number of "hipster indie games" and have even liked a few of them. This is not one of them and frankly I do not understand why this gets so much praise. I'm willing to accept that I'm just not the target demographic here, but this is the same dev as Assault Android Cactus and I really liked that, so I'm at a loss.
The premise is self-explanatory, you're unpacking your things into a new place throughout key moments of this character's life: as a child, moving out to a college dorm room, moving in with friends, with her boyfriend, back home after breakup, to a new place and eventually settling in with her partner. That's kind of a neat idea, a story told purely through environmental storytelling and the things you're unpacking. The problem is that I could not relate to our unseen protagonist at all. Her range of interests was so hyper-specific that it took me out of the story. By that I mean this game was made by someone who most likely used Tumblr from the period of about 2011-2015 and is made for that exact demographic, judging by the easter eggs in the things you're unpacking. I am not a girl who was on Tumblr in 2013 and maybe if I was this game would resonate more with me, but I was a teenage boy who was playing TF2 and watching Minecraft LPs in 2013 so I cannot relate to that hyperspecific experience. This may sound like an odd complaint to have but transitory life experiences is a core part of the emotional message. Even the level where you move out to college which is something I did had no emotional impact on me. That brings me to the story itself: I found it to be one of the most hilariously insufferable hipster games I've ever played. The main character goes to art school, moves in with her boyfriend, has a bad breakup and moves back in with her mom, then gets back on her feet and eventually becomes a successful children's book author and is expecting a baby with a disabled latina as her partner (when she moves in a cane is one of the items). This is all culminated in the credits with soft ukulele and singing about unpacking life. Honestly I started laughing.
I also did not like the gameplay at all, what is supposed to be considered cozy and relaxing I just found busywork. I do like organizing and arranging things in games and real life but the way this was set up just did not work for me.
Overall, quite a disappointing followup from the Assault Android Cactus dev team. I hope this doesn't become a trend but this game got a lot of praise so my hopes aren't high.

This review contains spoilers

I stop everything that I'm doing to play the latest major Portal mod that drops. This was no exception and is definitely in the upper tier of fan mods and you can feel that in the presentation. Revolution is quite a feat of the community. It's a very beautiful game, the outdoor segments are very nice and really feel like you're traversing the decayed wreckage of Aperture's surface. They even get Portal's writing and humor down pretty well without recycling jokes. I have two major complaints however: The game is functioning as a prequel to 2 and tries to explain the retcon of how GLaDOS was killed in the first game. That's neat and all, I can buy that, but the story plays out almost exactly beat for beat as 2: You wake from your slumber by a core who's rather dim-witted but helpful, when you get to the objective he reveals his malicious intentions, sending you to the underground where you meet another character from the past who helps you get back to the surface and fight your former friend, which culminates in a boss battle and portal-related disaster. I didn't mind it during play but c'mon. The other complaint is in the puzzle design. Some puzzles have you resetting the cube in order to progress, which is not how Valve designed their puzzles. Resetting the cube is the equivalent of restarting the puzzle and that is so ingrained in me that I was stuck on one puzzle for 15 minutes because the idea of resetting the cube never occurred to me. To me, Reloaded is still the best Portal mod campaign I've played because that felt like a proper evolution in the mechanics of the game the same way the gel was in 2. This is more story driven than that was and it succeeds in what it sets out to do, which is be a fan Portal 1.5. I think this is as close to Valve tier quality as I've seen from the community and if you're champing at the bit for more Portal content this is pretty great, my prior complaints notwithstanding.