With every Crash Bandicoot game after the original trilogy being seen as a sort of black sheep of the series (well, besides Crash 4), I really didn't know what to expect with Crash Bandicoot: The Wrath of Cortex. All in all I found it to be a decent enough experience as the classic Crash Bandicoot gameplay was carried by some solid level design, though it can't be understated how the designers had a fetish for gimmicks. I'd say this game definitely lacks focus as you're often interrupted mid-level to jump into a different gimmick on the fly. Gimmicks themselves will often be the make or break for this game as they take up so much of the runtime, though I didn't find any of them to be hair-pullingly awful. A bit uninspired in some areas for sure, but I think they fare alright for the most part. Bosses were pretty solid. Music slapped tbh. Not a bad game by any means, but not Crash's best either.

Reviewed on Oct 06, 2022


Comments