A very faithful remake that trades in some of the charm of the original's insane design for a less obtuse user interface. The original is quite literally too far ahead of its time, having a UI that would be best suited for direct neural linking. So, sorry, but no analog character stance system in this one. This remake replaces all that with traditional FPS controls. Also, fortunately it doesn't add any training wheels, so you will have to pay attention to know what you're doing. The objectives and progression make sense and nothing is truly "hidden" so you will find what you need to find by exploring. Damage types are also very intuitive and it's easy to optimize the way you deal with combat. The game has a lot of replayability because of the weapon upgrades and limited inventory that force you to adopt specific loadouds. Apparently I never found one of the available weapons. The music is decent, but it's missing the chaotic dynamism of the original's music, which would mix and change with layers depending on your activities. This game basically just has music for exploration and music for combat, and the music director is lazy and often starts and ends the combat music too late.

It suffers from some minor annoyances, such as unskippable cutscenes and death animations. The item pickup system has some issues that are not present in the original. Keybinding is lacking, since you can't bind things to mouse 4 and 5. You also can't name your save files. The performance, though, is extremely good. A nice thing to see is that the game nearly devoid of all bugs. Only once did I encounter a bug that prevented healing items from functioning, and once I respawned on an unsecured deck even though I should have died, and the game crashed as a result.

Reviewed on Nov 26, 2023


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