This game is amazing, it feels like a great follow up to Sonic 3 & Knuckles. The physics and level design are on point, no Dimps pits here.

The Zones all feel unique, even when they are using themes that we have seen previously. And the gimmicks feel fun and work well when it comes to maintaining flow.

The bosses feel like a little bit of a weak point but I still enjoy them. They can have a bit of an issue with waiting to attack them but I find most have attack patterns that are interesting enough to counteract that.

My biggest problem with the bosses come down to two things. First are any that have insta-kill attacks, with how few rings you can get when respawning it just feels like padding. Same with my second issue, if you die on a boss with multiple phases you go back to the first phase. In a game with infinite lives I don't feel this really adds much challenge and after a while redoing the first phase to reach the second can get kinda tedious.

I have seen some talk about the final boss being a bit too hard but I honestly don't see this as a problem. They felt no more difficult than my first time with any of the Sonic 3 final bosses (Giant Egg Robo, Knuckles' Mecha Sonic and Doomsday) and felt appropriate for the finale to the story.

The last thing I want to mention is the music. I enjoyed all of it but just wished it had a more consistent style.

Reviewed on Oct 27, 2023


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