People keep saying the beginning is good, and the game gets worse as it goes on. I disagree. I think the game is a complete mess from the get go, and hardly gets better, overflowing with bad direction and writing, tedious modern horror/shooter cliches, and mechanics that are poorly introduced and utilised. It feels unfocused in a way the classics never did. The item management, as well as the lock and key level design, if you can even call it that, is a shadow of what came before. It's not returning to its roots. It's also not going anywhere new or interesting. It's just being a modern resident evil game, which is to say that you're not missing out on much if you choose to pass on it.

The game can be scary and tense, getting jumps out of me frequently enough to earn credit, but it's awkward and stilted, as well, and too often unclear in its expectations of you. The bad dialogue, mindless pacing, gimmicky boss fights, inconsistent stealth and movement, as well as teen-boy power-fantasy protagonist--catering specifically to those who simultaneously want to possess and kill their girlfriends--ruin what might otherwise have been a fun and spooky haunted house game.

Please don't get me wrong, though. I'm not saying the latter sequences of the game are good. However, they're still better than the beginning of the game because of their proximity to the end. When you can see the light at the end of the tunnel, the tunnel stops seeming so unbearable. At least, that's how it is for me.

I would not recommend this to anyone. It is truly a gargantuan failing of modern game design. Do something better with your time. You deserve it.

Reviewed on Dec 10, 2021


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