Powerforce
BACKER
Canyon Capers 2014
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
March 8, 2024
Platforms Played
Library Ownership
The platforming itself feels sloppy and the controls don't help either.
Enemies respawn way too fast, there was nothing in the level design which was remotely interesting (far too much repetition), and the difficulty spikes felt way too sudden.
In nearly all levels, you'll have to collect specific objects within a certain time limit, but the game doesn't allow you to make many mistakes and oftentimes, you'll have to replay a level a few times, not mess up, and choose the optimal path every time. It becomes frustrating, and neither is there much satisfaction in beating a level either.
Enemies respawn way too fast, there was nothing in the level design which was remotely interesting (far too much repetition), and the difficulty spikes felt way too sudden.
In nearly all levels, you'll have to collect specific objects within a certain time limit, but the game doesn't allow you to make many mistakes and oftentimes, you'll have to replay a level a few times, not mess up, and choose the optimal path every time. It becomes frustrating, and neither is there much satisfaction in beating a level either.