Quake 4, which was made in the same engine that was used for Doom 3, and considered the black sheep of the series, is a bit of a weird entry in the Quake franchise to say the least.

Visuals haven't aged gracefully, but that's ok. I like the overall aesthetic they went with, even if it might get a little monotonous at times. At least the atmosphere picked up in the last 5 levels.

The gameplay pace isn't as fast as the previous entries, but it doesn't feel bad and the gunplay is good. It also gets a little bit better in the second half.
It's different from its predecessors and far more akin to what you'd call a "modern shooter", so that may turn off some people.

Level design is fine, enemy and weapon variety is fine as well. You'll periodically get your weapons upgraded, which is nice.
Only 2 weapons have a flashlight option, which was a little annoying, since a big chunk of the game is spent in the dark and you'll also have to fight enemies there, kinda forcing you to use those 2 weapons.

The story takes place shortly after Quake 2 and is ok for what it is. It boils down to "Aliens are bad and we gotta destroy the bad aliens". You won't miss too much by not paying attention to it.
Nothing really stood out, but there's nothing really bad either.
The game took me a little under 9 hours to beat and I found it to be a bit more enjoyable when split into 2-3 hour sessions.

I guess the worst thing I can say about this game is that the final boss felt underwhelming and it lacks memorability in comparison to the previous entries of the series.

Reviewed on Apr 11, 2023


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