Score Attack mode can be fun, but Adventure mode often isn't.
- Required 100% on hard difficulty to "complete" the mode
- Most challenges only give you JUST BARELY enough time to finish them
- The final world's stages go from "Get [X] fruit in [time]" to "Get 5,000,000 points in [time]", which is not only tedious, but makes unlocking Boss 6 impossible for most people.

In general, the changes to the ghost mechanics are also pretty fustrating to work with. They're on these "tracks" to help you anticipate their more erratic movement. It seems fine until you realize the ghosts can completely ignore the tracks in the first place. It's plain annoying in score attack, and run-breaking in adventure.

It's unfortunate this game has so many of these issues, because it could've been a competent sequel.

Reviewed on Mar 05, 2023


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