My first venture into Takahashi's video game design, as well as the "Xeno" series and well... it's interesting that's for sure.

This game is insanely ambitious, to a fault. The combat is unique, but poorly executed and therefore mediocre. The platforming is atrocious, and the sudden shift in puzzle-heavy dungeon level design near the very end is confusing. It just doesn't mesh. But at the same time, I respect the game even at its faults because I can tell there was a lot of innovation, or at least an attempt.

What makes Xenogears iconic is its story and presentation and, even then, I'm widely conflicted. There's much that I really liked, but much of the plot beats and resolutions either just didn't hit or were compelling but extremely convoluted and so rushed that it all comes at you in waves of exposition instead of natural build-up. It's a real shame that the most intriguing portion of the story (Disc 2) is incredibly rushed and cut. Therefore, the most climactic and important part of the story felt kind of... hollow.

I respect the hell out of the ambition this game has, but I also equally don't care for how much that ambition really got in the way of itself sometimes.

Reviewed on Apr 16, 2024


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