This game was better when it was a tech demo you saw cool clips of on Twitter.

Pedro has a lot of cool ideas and mechanics, sometimes these feel as good as they should such as flinging a frying pan into the air to get ricochet kills off but too often does it feel floaty, unresponsive and inaccurate.

At first I forgave the "floatiness" as the game is wanting you to fly through the stages, killing everyone in spectacular fashion and all whilst dodging weaving between enemy fire.
However, as I played more throughout the day it just never felt good, it never felt right, I questioned why the game felt like the protagonist was moving in slow motion when there is a designated slow motion command.

Then it started to get worse; a transitional stage where you ride a bike that felt like a vintage coin-op (and I don't mean that as a compliment) continuing then later into levels that tried to turn the game into a platformer.
This is where the game just felt horrible and at parts I caught myself audibly laughing and saying "this is rubbish".

I imagine there are people who will read this review and find the feel of 'My Friend Pedro' perfect, giving them the desire to replay levels to get high scores and cool clips.
That's just not me.

Aesthetically the levels themselves are also very uninspiring and with a couple of major exceptions almost look the same.
Seeing the name of the final chapter of stages ahead of time I was expecting something wild but even then it was just disappointment.

This front end of this game shows you everything you want, but maybe 20 minutes later you'll have seen it's best.
It's weird for what is a 4-5 hour game to out stay it's welcome but for me this silly banana prick could've got out of my face ages ago.

Reviewed on Aug 24, 2022


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