One of the themes of this year in gaming, for me, is to experience more from Cing, a defunct studio which I love almost solely on the basis of two games; Hotel Dusk: Room 215 and Last Window: The Secret of Cape West.

Those two games to me are five star titles, not only are they great stories full of wonderful writing, characters and fun puzzles but they do something I’m a big fan of and that’s use the hardware they were designed for in fun and interesting ways.
I’m a “waggle defender”. I love the games of Nintendo hardware where non-first party developers bothered to use what was unique rather than something that could be easily ported to any machine.

Cing are King when it comes to this on DS and in a previous backloggd review, I showed they were pretty good at it on Wii too.

So yes, I played the games in the wrong order and yes completing Another Code R did spoil a minor bit of plot for Another Code: Two Memories but it did not ruin my enjoyment.

Much like the Wii sequel, you take on the role of Ashley who in this title is thirteen years old. She is called to Blood Edward Island to meet with her father who she has not seen in over a decade.
She’s there not only to find out why he has been gone so long, but anything she can about the death of her mother which took place a little while before dad up and left.
The hook? Ashley has been sent a machine called a DAS that looks strangely familiar to you (the player) and this device has messages for you, lets you store photos and then throughout the game aids you in solving puzzles.

I’m a sucker for reflecting the tech the player is using in the game, trying to break the walls of what’s in and outside of the story down.
This game doesn’t do that too deeply outside of aesthetics but as you search Blood Edward Island, meeting a friend, learning the island’s history and uncovering its secrets you get to use the DS in a few unique ways which don’t include simply button presses.

Cing would go on to do these things again and do them better in Hotel Dusk and really those words can be applied to almost every aspect of the game.
Art, music, characters, writing, plot - all of these factors are great in Another Code, it's just that they become excellent in the future.
In a way maybe deciding on how good a game is based on something that came out in its future is unfair but that is what we’re working with and whilst Another Code is brilliant and a worthwhile little gem it’s not a great, expansive or as nice and clever as Hotel Dusk so can’t be placed at those same heights.

Another Code is simple in a lot of ways, to some that would be a fault. The game and the story it tells is quite linear and the cast of characters is fairly small and even where it does expand with the former residents of Blood Edward Island’s history it’s less revelations and more reflections.
The game however is short and that is not an issue, in under five hours it tells a great tale and limiting its scope means that it doesn’t feel baggy or out stay its welcome.
The only case where an eye-roll of boredom ever happened would be clicking on something by accident and being stuck in a little bit of text I’d already read.

I had a great time with Another Code and it was very pleasant going back into Cing’s catalogue and seeing the steps they took to get to where they were with one of my all-timers.

Maybe it’s time to go even further back and play Glass Rose? I’m not sure if I am that dedicated.

Reviewed on Jul 20, 2023


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