Mario 64 × Dark Souls

Movement, physics, atmosphere, sound, and level design all are phenomenal. It's open ended design, paired with super high skill ceiling movement makes traversal, progress and finding little secrets and skips really rewarding. The negative side of that open ended level design and movement that let's players skip parts is there is nothing to get players back on track if they get lost, there were a handful of times I didn't know if I wasn't doing something right or was missing an ability, or figured out I got partly into an area I didn't have the ability for by breaking sequence a bit, for me its middle just lost a bit of focus. But it's worth a bit a wondering in the middle because so many of its elements are among the genres best, forget platformers, if every game had the movement and physics of Pseudoregalia they would be the better for it.

EDIT Actually can't begin to fathom how anyone played this before they added a map. Got lost/frustrated a handful of times WITH it.

Reviewed on Mar 18, 2024


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