I will admit right off the bat - I'm not particularly excited about turn-based RPGs. I decided to check this game out anyway due to the positive word-of-mouth and was left mostly "whelmed".

I really like the art, the music and more than a few of the characters are quite charming, but the sluggishness of the pace in the second act almost made me quit playing altogether.

The combat started out as a novel stand-out feature, with a little rhythm-based element to timing "perfect" attacks and parries which was a welcome little addition to the turn-based formula. Interrupting spellcasting by matching specific attack types was also something that remained satisfying all the way to the end.

I thought the premise of the story at the outset was pretty compelling, and was feeling myself get invested. Then the aforementioned second act happened and it kind of felt like the story was going nowhere. The third act picks it all up again, with added stakes and urgency and above all just a bunch of cool stuff. It's a shame that all the coolest stuff in the game is packed in the latter third.

I won't go into too much detail about the ending, other than to say that it didn't really do it for me. After the credits roll, you can mop up all the side stuff and get a "true" ending, but I was mentally checked out before even the regular credits rolled.

Reviewed on Sep 15, 2023


1 Comment


7 months ago

If you recover, I would recommend going for the true end. I fell that your review is extremely valid, but for me the extras after finishing is were the game shines most. But you may already have done some of this on the third act and if it's the case, than it will be only a few more cutscenes and a new boss.

That aside, if you liked the combat, I suggest trying some of the Mario RPGs. ^^