Moss was a great experience and VR added a lot to the design. The narrative, although simple, kept me interested the whole time, and it seems like being in VR making you a true part of the story felt more captivating. The gameplay itself was fun and couldn't be done as well without the VR. It might not have been as complex, but the areas felt quite Zelda-like in the best ways possible. All the trinkets and dust hidden around to give me more to enjoy were great and well hinted too. I think the main things holding this game back was a lack of complexity in the character gameplay-wise with basically only having sword swing mouse/grab stuff reader and VR technology as a whole just isn't quite there yet to not cause me headaches from long-term play.

Reviewed on Dec 05, 2023


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