This review contains spoilers

Okay, It's great and good and fantastic. It looks beautiful, it sounds great, the characters and enemies are really good looking, the gameplay is fun yada yada yada

FUCK THE LAST BOSS, FUCK HIM, IT IS A TERRIBLE BOSS. It literally drags the game down from being perfect. It is a spit in the face of this game. You mean to tell me that for the last boss of this beat-em-up where you can do a wide range of juggles and keep away, it is just about throwing enemies at the cockpit?? I don't CARE if it is from the original, change the fucking boss, fix the design! On normal, it is an annoyance. On hard, it is abysmal, it's genuinely awful. Instead of doing something different with the difficulty increase like have the harder enemies show up instead of the lower rank enemies, they just lob every single enemy of the game at you, flooding the screen and say good luck. For Yaksha (the character I'm playing currently and what prompted me to even do this review) has such a bad go at it. Her kit and movement is really fun, but fuck me, since the last boss only gets damaged from throws, it is a slog to do with her. Her throw that launches enemies up goes diagonally, so you have to get the right spot to throw them, which just so happens to be right near where the floor lasers are. Her charge attack has the ability to hit the boss twice, but you're vulnerable and again, you have to get into that sweet spot. I hate to rag on the game cause I really do love it a lot, but this boss can fuck itself, what terrible design.

AND IF YOU'RE GONNA MAKE THE LAST BOSS LIKE THIS, AT LEAST GIVE THE PLAYER THE SMALL HP TANK IN THE SCREEN BEFORE THE BOSS PROPER

Reviewed on Apr 04, 2024


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