Very delicious roguelike game with one of the best resource management systems I've seen. You get two types of "damage," one that heals you and hurts the enemy, and vice versa. But, you get bonus actions for dropping below thresholds of health.

Your actions are your dice, but this diminishes the abstraction distance between roguelike and the gambling of your time with which is inherent to the genre. You can fuck around with the sides of each die or get pre-made ones here and there. Aesthetics are very blue. Music is sort of FF Tactics.

Good stuff, but you might get your cock stapled to your forehead by god as punishment for your hubris sometimes.

Reviewed on Apr 17, 2024


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