Cool concept but the writing here is terribad: every cutscene is an exposition dump. Exposition dumps would get you Cs in any decent film school but gamers think this is the pinnacle of writing. Not to mention the on the nose metaphors that are hamfisted into the character names (it worked in MGS because the espionage world is full of codenames; here, it is not justified whatsoever). Kojima's humour is also at odds with the deliberately serious tone this game tries to set from the get-go.

Mechanically, there isn't much to stay since holding two buttons is enough to bypass 90% of the obstacles.

Reviewed on Apr 10, 2024


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