I didn't remember Ascension being this bad.

The story of this game is awful: I have no idea what Kratos is doing half the time or why he's doing it. There's no tension, no sense of urgency, no levity, and no dramatic weight. Every character introduced in this game is completely forgettable and adds nothing to Kratos' character arc or the lore of the series, there are also questionable liberties taken with the mythology.

I would say the game looks and controls well- if it didn't come off the heels of GoW 3. The biggest spectacles and best encounters of Ascension would be the weakest parts of GoW 3, and I mostly just find it frustrating that skilled programmers were wasted on such a lackluster project as Ascension. Most of the game's ideas are lifted from other GoW games, and I don't buy for a second that all of this happened prior to Chains of Olympus. Seriously, how is Kratos killing a god at the end of GoW 1 such a big deal if he already killed all three furies? Better question: why were Chains of Olympus and Ghost of Sparta delegated to handhelds while this game got a console release?

Ascension has some value: it still looks good, the combat is occasionally fun, and the time-altering mechanic can lead to some cool puzzles; but those things weren't enough to stop me from being bored most of the time.

Ascension definitely has its fans and good from them. As for me, it feels good to have Ascended past this game.

Reviewed on Jul 15, 2022


1 Comment


I always forget this one exists.