I was getting dinner with a friend of mine yesterday, and he commented that my life was too short to be playing this DLC: he's a smart guy.

I loved the main game, but it definitely had its issues. Thankfully, INTERmission is here to give me every single problem I had with the campaign and less then half the good stuff yay. The story is uncompelling filler, almost every character added is either painfully forgettable or stolen from the main game, the story adds nothing to FF7R's plot or character development, party management is practically non-existent in combat, and I don't even have time to go over how eye-rolling the ending was. I seriously have no idea what the developers were going for with INTERmission. Honestly, if you heard about the Final Fantasy 7 Remake and thought it was going to be confused trash, this DLC is probably exactly what you would expect.

INTERmission isn't without merit: It still looks great, Yuffie is a fairly enjoyable character, the environmental puzzles with the shuriken are good, and Fort Condor is a legitimate blast; seriously, that minigame is the only thing from this entire campaign I want to see turn up in FF7R part 2, you can leave the rest.

INTERmission's nonsensical story, reliance on fan service, and preference for style in place of substance still concerns me, and I hope it isn't a harbinger of things to come in FF7R part 2.

Reviewed on Sep 09, 2022


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