It looks and sounds as if you got ran over by a 70's hippie van and got isekai'd into the illustration on its side. No complaints on that front! My problem is that the writing is absolutely droll - purposely, I understand, but it feels like a waste for a setting like this - and plays just a smidgen too clunky to be consistently engaging. There's a reason why when you look at most of the discussion on Hylics, it tends to involve unwavering praise of the aesthetics without much comment being given to... anything else? The first game was already a sort of vehicle for Mason Lindroth's art and music with gameplay and story taking a low priority, which is why it's strange that the sequel still feels like that despite the monumental strides in enhancing the experience of actually playing it. I'm all for art being as personal of an experience as possible but it comes off less to me like this overworld platforming, unbalanced RPG combat and dry storytelling was the dev's True Vision™ and moreso like something he felt necessary to tack on so that it's a more "realized" video game. You already have Chuck Salamone on the soundtrack, I think adding a few folks to the writing staff/programming/Q&A wouldn't really hurt the frankly incredible amount of self-expression already present in this. It's neat but I wish it had more going on

Reviewed on May 04, 2023


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