I'll be honest, I'm not a Pokemon fan as far as the games are concerned. I love the idea of a "cute critters collectathon" but the battle is just the most insufferable turn-based combat to ever exist. The entirety of battles are decided before they even begin with 2 simple questions:
1- Do you have pokemons that can exploit the weakness of your opponent?
2- Did you grind enough?

And that's it. The biggest challenge these offer is awkwardly try and cause damage without outright killing so you can capture, and the game still obscures numbers to make it more "guess" and less "calculate".

That being said, Arceus is what I wanted from this franchise ever since I played SoulSilver. Just give me something else than the combat and the vague objective of completing the pokedex. There's an actual story here, it's not much but it's already miles ahead of the main games. You have plenty to do besides battling (thank God) in the form of gathering resources, completing quests, crafting and completing research tasks. If the game ever moves to action RPG or maybe just tries to spice up the turn formula, then I think it'll finally be the game I always wanted.

Of course, it's not going to happen on the main franchise. But I'm thankful that Legends exists for them to try different ideas without upsetting the competitive fanbase of the franchise.

Reviewed on Mar 24, 2024


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