The quintessential WayForward licensed game; a good skeletal foundation, but with no meat on its bones.

Things start out promising enough, with both Mordecai and Rigby controlling satisfyingly, and a promising central gimmick where you switch between gameplay and perspective on the fly (ground-based platformer, 2D shooter, top-down shooter) but it feels more like an unfinished proof-of-concept rather than a fully realized title. The level design is about as dry as it gets, with drab, featureless platforms and mazes lacking any sort of variety or creativity (a common problem for licensed WayForward titles, believe it or not).

Enemies are listlessly plopped into the environment with no real rhyme or reason, and worse yet, the hit detection is atrocious, requiring you to land pixel-perfect, dead center on their sprites, which doesn't really work seeing as how many of them are thin, small or both (there's a reason why Mario and Sonic enemies are always short and squat). As a result, you'll usually end up avoiding enemies altogether, which is a death sentence for a 2D platformer.

If there's one redeeming, fully realized quality, it'd be the presentation. Jake Kaufman fires on all cylinders with the BGM yet again, and the visuals nail the look of the show, all filtered through the gorgeous spritework that we've come to expect from WayForward, not to mention great little touches like the space background being recycled from the title screen, as it is in the series. It's clear that the dev team were fans of the source material, and by that metric it might be worth a cursory glance for diehard fans of the show, but the cool central mechanic is wasted on a game that feels like it was rushed to its deadline by the licenseholders, a familiar tragic tale for many licensed games.

Reviewed on Feb 21, 2024


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