Regular Show: Mordecai and Rigby in 8-Bit Land

Regular Show: Mordecai and Rigby in 8-Bit Land

released on Oct 29, 2013

Regular Show: Mordecai and Rigby in 8-Bit Land

released on Oct 29, 2013

Regular Show: Mordecai and Rigby in 8-Bit Land has players help Mordecai and Rigby use their best skills and unique abilities to traverse the various challenges to escape their favorite video games and get home.


Released on

Genres


More Info on IGDB


Reviews View More

كريتوس لما يسمع آلة العلكة تقول مورديكاي وريقبي تخلصا من قاود اوف وور او سوف اطردكما

Geçen sene oynadığım 3DS oyunlarından biri. İyi oyun.

wooooooooowoooooowooooooaaaaaah!
yeah i definitely won’t be playing this anytime soon! i love the retro feeling tho

I don't think I will ever come back to this game every game. Good things about this game? Well I love how they brought in the enemies from the show in. I also love the retro feel of the game.

Honestly fuck this game. I'm sorry but I tried to beat it. Tried to give it the benefit of the doubt. Challenge in games is fine. Like Dark Souls, Final Fantasy VII Remake. But this game is challenging in a bad way. The whole "one hit, you die" rule is annoying as hell and make things impossible for you to get through. At least when Mario games have that one hit, you die rule at least you get powerups to help you. Here? They only give you the Death Kwon Do powerup only once, or don't even do that at all. The spaceship gameplay went from being fun and interesting to being bullshit. Too many enemies in those sections for me to get through too escape or even fight at all.

As a fan of Regular Show, just watch the series. Don't ever touch this game or give it the benefit of the doubt. I mean you can try it out if you like, but I honestly don't wanna give this game another chance at all.

The quintessential WayForward licensed game; a good skeletal foundation, but with no meat on its bones.

Things start out promising enough, with both Mordecai and Rigby controlling satisfyingly, and a promising central gimmick where you switch between gameplay and perspective on the fly (ground-based platformer, 2D shooter, top-down shooter) but it feels more like an unfinished proof-of-concept rather than a fully realized title. The level design is about as dry as it gets, with drab, featureless platforms and mazes lacking any sort of variety or creativity (a common problem for licensed WayForward titles, believe it or not).

Enemies are listlessly plopped into the environment with no real rhyme or reason, and worse yet, the hit detection is atrocious, requiring you to land pixel-perfect, dead center on their sprites, which doesn't really work seeing as how many of them are thin, small or both (there's a reason why Mario and Sonic enemies are always short and squat). As a result, you'll usually end up avoiding enemies altogether, which is a death sentence for a 2D platformer.

If there's one redeeming, fully realized quality, it'd be the presentation. Jake Kaufman fires on all cylinders with the BGM yet again, and the visuals nail the look of the show, all filtered through the gorgeous spritework that we've come to expect from WayForward, not to mention great little touches like the space background being recycled from the title screen, as it is in the series. It's clear that the dev team were fans of the source material, and by that metric it might be worth a cursory glance for diehard fans of the show, but the cool central mechanic is wasted on a game that feels like it was rushed to its deadline by the licenseholders, a familiar tragic tale for many licensed games.

Mediocre pero no llega a ser shovelware, aprovecha bastante bien elementos de la serie en el gameplay y puede ser entretenido por unas horas pero ya mas a delante no se siente la gran cosa y es mas de lo mismo.