88 Reviews liked by Rebirth


Did they spend the shutdown period making everything from the UI to the actual fighting feel like shit and adding 50 different battle passes? Like how do you even make Jason Voorhees feel so fucking floaty?

Three years of being the designated driver in squads has finally paid off

Each day my kingdom grows stronger and stronger

Me and my sister used to play this, not knowing that it was a PETA game. It was fun, at least at the time.

I think this is worth a playthrough for it's sheer bizarreness alone. Yes, it's bad, but it's one of those funny kind of bad games. The controls suck, but the minigames are really short. The graphics are your typical PETA shit. Uhhhh... the ending was funny? IDK. It's not a very long game; it took about 5 minutes to play. As someone who's played some of the earliest Newgrounds shit though, I wasn't phased in the slightest. Sorry, PETA! Try harder next time.

I fucking love vehicular manslaughter

I didn’t write a review for Tomb Raider 1 but I enjoyed it quite a lot. It had some rough patches that obviously were a result of its age but it’s still a solid 8/10. I went into Tomb Raider 2 with pretty good expectations considering this is a lot of TR fans’ favourite entry of not just the classic games, but the entire franchise.

Tomb Raider 2 is a game that I think has even more explicit highs and lows compared to TR1. At its best you got great levels like the Great Wall, 40 Fathoms and Barkhang Monastery where it has fun puzzles in impressive settings with brilliant set pieces but at its worse you get boring levels that focus way too much on the combat or gimmicks that aren't well thought out (such as the awful Tibetan Foothills) than the actual tomb raiding with areas in some levels being designed in ways that you legitimately cannot avoid taking damage (such as having to drop down and take fall damage somewhere to progress) to the point where the games gives you medpacks afterwards because they are aware of it. I don’t understand why people defend this because why couldn’t these levels be designed so you don’t take unavoidable damage instead of slapping down a large medpack and calling it a day? That brings me onto my next issue.

Most of this game you aren’t raiding tombs, but more modern settings, with pretty much 85% of the enemies being humans. The combat in TR1 was not very good, so I have no idea why TR2 pushes the combat so hard with gun wielding enemies around most corners without doing anything to improve the actual combat in a game that clearly wasn’t designed for heavy combat to begin with. If I wanted to play a game where I dual-wield pistols and smgs killing dozens of henchmen I’d boot up Max Payne, not Tomb Raider, and Max Payne has fantastic combat unlike these games.
Additionally, the middle portion of TR2 starting from the Offshore Rig definitely drags on for too long and pulls the “you lose all your weapons” trick way too early into the game. I hope you like the same rusty looking shipwrecks because you spend a lot of time running through them, even if some of these levels (40 Fathoms, The Deck) look very nice at times.

But even with these lows, TR2 has some of the best highs. The new weapons like the M16 and Grenade Launcher are extremely useful. The M16 has great range which lets you snipe enemies before they can retaliate and the grenade launcher is a great “fuck-off” button against enemies that you really want dead. Some levels like Venice and Tibetan Foothills have vehicles. The boats in the Venice levels were good. The snowmobile in the Foothills… not so much. It overstays its welcome, controls like complete shit and seems to explode over any minor drop or bump. If you couldn’t tell I REALLY don’t like this level. An over abundance of bullet spongey hitscanners on top of a janky vehicle section is not my idea of fun. However, the high points in TR2 are even better than TR1. Fighting alongside the Monks in the Barkhang Monastery is awesome. Other levels like the Monastery such as the Deck and the Catacombs of the Talion introduce this almost immersive sim level of "just go wild and complete your objectives in whatever order you like" which was a nice change of pace and because of how brilliant the level design is, you almost never get lost.

Overall, Tomb Raider 2 is just as good as the first Tomb Raider and I can see why it's viewed as the best in the series by many.

Otacon save me...save me otacon...

This is the equivalent of finding the holy grail but for browser games

All you need to do to win is have like 5 people backseat game

I have a dream that one day my children will not be judged based off the color of their leaves but the quality of their dandori

not gonna lie id rather they used ai for the entire game because even a computer knows how shit this is

oh thats my weenie.

that my weenie becoming very big.

This was in fact not the peak of combat