The misery, stress, and tedium of Sisphyus given form in video game mechanics. A true evolution of using the medium of video games to elevate storytelling and thematic arcs to greater heights. The beauty of Lobotomy Corporation lies in how the suffering, perseverance, and the eventual release of the characters is viscerally felt within the very experience of playing the game. The catharsis found in the summit that is day 50 after the long, grueling trek through lobcorp's many unfair trials makes it worth the struggle.

I'm aware that Lobotomy Corporation's hostile and abrasive approach to game design will filter a lot of people, and the jank and intentional tedium will filter even more, but I think the experience here is at least worth trying. Don't skip this game or only read the cutscenes for library of ruina. Give it a real shot and only give up when you feel too frustrated to continue. It's really something special. The gameplay isn't pure misery either. Learning how to control abnormalities and the core suppressions are genuinely fun and memorable gameplay experiences. The twists and subversions on the management sim foundation are honestly brilliant. Of course, your mileage may vary, but there's a lot to love here. If you can gel with it, it's one of the most unique and impactful games out there.


Reviewed on Mar 15, 2023


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