When I think of platformers I think of fluidity, difficulty and tight controls. Now, imagine a momentum based platformer where the character slips and is capped at 30 fps.
That's my experience with King's Bird. The game is visually nice, and I was going to play it thinking it was a metroidvania until I go to a hub and see that there are levels and I was like ughh
If you don't like flying in mario 64, like you really hated it, then you're going to not like this game.
That's my experience with King's Bird. The game is visually nice, and I was going to play it thinking it was a metroidvania until I go to a hub and see that there are levels and I was like ughh
If you don't like flying in mario 64, like you really hated it, then you're going to not like this game.