Bio
Trans girl that really loves to talk about her life and the things that makes her feel emotions or the lack of them and why.
Game designer, writer, translator/interpreter.
Personal Ratings
1★
5★

Badges


Gone Gold

Received 5+ likes on a review while featured on the front page

Adored

Gained 300+ total review likes

Pinged

Mentioned by another user

Shreked

Found the secret ogre page

GOTY '23

Participated in the 2023 Game of the Year Event

Donor

Liked 50+ reviews / lists

Popular

Gained 15+ followers

Full-Time

Journaled games once a day for a month straight

Gamer

Played 250+ games

Best Friends

Become mutual friends with at least 3 others

Loved

Gained 100+ total review likes

Noticed

Gained 3+ followers

Busy Day

Journaled 5+ games in a single day

Roadtrip

Voted for at least 3 features on the roadmap

Early Access

Submitted feedback for a beta feature

N00b

Played 100+ games

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

Favorite Games

The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
We Love Katamari Reroll + Royal Reverie
We Love Katamari Reroll + Royal Reverie
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Pikmin 3 Deluxe
Pikmin 3 Deluxe
Spelunky 2
Spelunky 2

439

Total Games Played

083

Played in 2024

641

Games Backloggd


Recently Played See More

Mass Effect 3
Mass Effect 3

Apr 28

Final Fantasy: 20th Anniversary Edition
Final Fantasy: 20th Anniversary Edition

Apr 27

Remnant: From the Ashes
Remnant: From the Ashes

Apr 27

Return of the Obra Dinn
Return of the Obra Dinn

Apr 25

DreadEye VR
DreadEye VR

Apr 23

Recently Reviewed See More

DreadEye VR is a game that had potential and great ideas but the execution is INCREDIBLY poor.

The game starts with the player being moved in a wheelchair, suggesting seated play. Every instance you see your character in, they're sitting. Then you are presented by the core gameplay loop; doing a ritual with different ingredients being put in a cauldron. This spawns a ghost, you give the ghost attention and then they leave, leaving you an item behind. Sometimes you get teleported to a "nightmare sequence" where sometimes you can interact with, some other times you just watch.

The way the ghosts work is that they need to be watched for them to leave. Once you watched them enough, a sound will appear on your left, right or behind you, with the intention to make you turn.
Once you do, you are rewarded with a jumpscare and the ghost leaving.
If you're used to horror games and their ambient noise, this will make the experience incredibly frustrating because all you will think about is "WHY IS IT NOT MOVING I AM FLASHING THEM JUST LIKE THE GAME TOLD ME TO".
I feel like the worst aspect of this comes when the game makes you look behind you because you can only really do that if your chair can spin or if you're standing. My chair is like the cheapest thing ever so I ended up having to play standing.

Small problem with playing standing is that you're gonna have to recalibrate the space boundaries and then switch to seating again for the cutscenes and everything will become an offsync buggy mess.

To make this worse, the achievements will hinder your experience.
One asks you to play the game ignoring all calls (AKA with your phone permanently buzzing), another one by never resetting the ingredients (meaning that if because of physics shenanigans or a ghost fucking up your setup, say goodbye to this achievement), another one by beating it under one hour (this is where you can notice all of the flaws in the game's design and it's incredibly frustrating to get if you don't know how the ghosts work) and there's one for having bought another of the developer's games.

The nightmare sequences of the game is the only good part of this game because they actually offer something more other than just jumpscares.

In conclusion: DreadEye VR has something to offer, but it is so incredibly not worth it I really cannot recommend anyone from trying this one out.

I'm not going to lie, this game looks and sound so incredibly generic due to the lack of personality it has but the more you play the more you realize just how unique it is.
More often than not, the reaction to every new thing/mechanic we discover that this game has to offer is "wait what? holy shit that's genuinely so cool". Like for example there's this item that's a grappling hook that's primarily function is to help you grapple certain points, but you can use it to steal shields from enemies.

The overworld is full of secrets and shit to discover and doing it with friends is just really fun.

It kinda makes me sad that a game like this has a name and personality so [i]forgettable[/i] and [i]uninteresting[/i]. The quests are generic, the characters, story and lore are just forgettable, but the actual content and gameplay side of things is where this game truly shines and when it shines, it really does.

It is definitely one of those games that require a little bit of patience to fully enjoy, but an experience definitely worth playing for the gameplay alone.

The new weapon and shell are incredibly good and fun to use, to the point where it's honestly quite broken and it makes the game quite easy. If you're struggling, you will enjoy the character and the weapon.

The Virtuous Cycle gamemode is just mediocre, but the achievements make the experience incredibly bad.
These achievements require you to do 90 billion runs (50 minimum, if you want me to be specific and minmaxing) because of RNG and the requirement to unlock skins which ask you to kill 5 of a specific boss (which basically translates to a minimum of 5 runs with that character) and almost every shell has this. Each run lasts for around an hour, even more if you have bad luck. You can get these objectives before the hour (aka kill boss -> leave run) but it is just such a stupid unnecessary drag.

I feel like if they just did the katana + shell then it would be a pretty good DLC, but sadly if you want to get 100% achievements you need to play through the Virtuous Cycle gamemode a lot, and it just sucks.